Tyren Temple
Tyren Temple, photographed in profile at golden hour
Tuned for

Design and build.Same hands.

Product design & AI  |  Fintech, GreenTechWellington → Sydney

Selected work

2024

A design system built for machines to read

Design systemsTokensAI tooling
Challenge
Ship a design system AI agents could build from consistently, without a designer in the loop for every component.
Solution
A machine-readable token layer anchored to the real codebase, with context baked in so agents stop guessing.
Role
Product Designer (freelance). Owned the token architecture and agent-facing specs.
Impact
30-40% faster design time, and non-designers shipping on-brand without review bottlenecks.
Coming soon
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2024

Vendor accreditation, rebuilt for AI

Product designAgentic workflow
Challenge
Vetting installers was slow and shallow. Make it deeper and faster at the same time.
Solution
An agentic workflow that vets installers deeper, with automated checks per submission.
Role
Product Designer at Brighte. Reframed the brief, owned it end to end.
Impact
208 applications reviewed, 89% form completion, 30+ automated checks per submission.
Coming soon
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2022

Trees That Count dashboard

Product designDual-sidedData viz
Challenge
One dataset serving two opposed user groups — funders and planters — each needing a different story from it.
Solution
A dashboard that reframes the same data per audience, so both sides see progress that matters to them.
Role
Product Designer at Trees That Count. Owned research through to shipped UI.
Impact
Task success 73% → 96%, and a +115% lift in engagement across both user groups.
Coming soon
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2026

Moolah

Game designSystemsPrint
Challenge
Teach financial literacy to people who'd never sit through a lesson on it.
Solution
A card game you learn by losing — the mechanics teach the lesson, no lecturing required.
Role
Solo designer. Concept, balance, and production, publishing in 2026.
Impact
90%+ of high-risk players shifted to cautious strategies after a few rounds.
Coming soon
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Designer to designer

I build the systems that make AI reliable.

The work I value most sits between product and engineering, closing the gap where design, code, and systems meet. Same instinct drives the tabletop games I design on the side.

  • I design and ship my own front-end PRs, in one loop.
  • I treat design systems as products, judged by whether a non-designer can build with them.
  • I make them machine-readable for AI agents, and stay honest about where the tools fall short.

What I'm known for

Context engineering

Systems built for machines to read

The decision I'm proudest of: stop treating AI's inconsistent output as the problem and treat it as missing context. Every component spec'd with what an agent must never generate.

Opinion

AI is enablement, not deskilling

AI lets skilled people do things that were too hard before. The risk is real, but it sits with the person, not the tool.

How I work with it

A multi-agent stack, weighted to my gaps

I deliberately weight my stack toward technical agents because my engineering background is lighter, and I separate the thinking tool from the building tool.

Honest about it

I challenge what the AI hands me

These tools favour their own output and will happily agree with you. The moment you stop challenging that is the moment it quietly steers you.

Designer to designer

Ask the real questions.

Craft, AI, design systems, the seam with engineering. Ask the brain anything, it answers in Tyren’s own words.

Ask anything, or paste a job description for an honest fit read. Pasted JDs aren't stored.