Design-system infrastructure · Brighte

Design and build.Same hands.
I build the systems that make AI reliable.
The work I value most sits between product and engineering, closing the gap where design, code, and systems meet. Same instinct drives the tabletop games I design on the side.
- I design and ship my own front-end PRs, in one loop.
- I treat design systems as products, judged by whether a non-designer can build with them.
- I make them machine-readable for AI agents, and stay honest about where the tools fall short.
Selected work
AI-powered vetting platform · Brighte
Vetting installers took a month. Now half a day.
Impact dashboard · Trees That Count
One dashboard, two users who wanted opposite things
Design system · AddressFinder
Figma said one thing. The code said another.
Card game · Personal project
Financial lessons don't stick, so I made losing the lesson
What I'm known for
Systems built for machines to read
The decision I'm proudest of: stop treating AI's inconsistent output as the problem and treat it as missing context. Every component spec'd with what an agent must never generate.
AI is enablement, not deskilling
AI lets skilled people do things that were too hard before. The risk is real, but it sits with the person, not the tool.
A multi-agent stack, weighted to my gaps
I deliberately weight my stack toward technical agents because my engineering background is lighter, and I separate the thinking tool from the building tool.
I challenge what the AI hands me
These tools favour their own output and will happily agree with you. The moment you stop challenging that is the moment it quietly steers you.
You've read the whole thing. Now ask the hard ones.
Craft, AI, design systems, the seam with engineering. Ask the brain anything, it answers in Tyren’s own words.
Ask anything, or paste a job description for an honest fit read. Pasted JDs aren't stored.